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Topic: different use for fileplayer and sampler
franksterling
Member
Posts: 13

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different use for fileplayer and sampler
on: January 20, 2011, 09:39

hi!

i still dont really get the difference between fileplayer and sampler. of course i know the difference but what can fileplayer do what sampler cant and why.


cheers


jens


Ricecode
Administrator
Posts: 38

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Re: different use for fileplayer and sampler
on: January 21, 2011, 11:10

File player loads existing files and play them back in loop. You can set cue points to jump between different points in the loop.


The sampler allows you to trigger sounds (live or programmatically via the sequencer) that you can load (from a file or from the cliboard) or record (by resampling what you're playing or by sampling the microphone line with the microphonic variation of the module).


franksterling
Member
Posts: 13

Reputation: 0
Re: different use for fileplayer and sampler
on: January 21, 2011, 22:46

hi!

thanks for the answer. i still dont reallt get it. i cant record jumping between the cure points in fileplayer can i?

i have two other questions. is there any way to transpose samples in the sampler and edit start points of the sample playback?

i would like to use the same drumloop on 2 different pads one starting with bassdrum the other one starting with the sanre and having everting before not played so i can vary rhythm by playing the two versions. to be flexible with the tempo it would be great if i could transpose and so adjust the loop to the tempo.


Ricecode
Administrator
Posts: 38

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Re: different use for fileplayer and sampler
on: January 22, 2011, 11:39

No, currently the File Player can't record. You can only open files.


In the Sampler you can't transpose samples, nor set an offset.


I'm not sure to understand your last question. While you have no time stretching (so you can't change the tempo of the loop), you can resample a loop starting from the snare in a second sampler. Then copy and paste it into the first sampler (that you probably used to play it back initially). This way you have the two loops with different offsets in the same module.


The good news is that every feature you mentioned will be implemented in the future.


franksterling
Member
Posts: 13

Reputation: 0
Re: different use for fileplayer and sampler
on: January 25, 2011, 20:21

hi!

thanks for the answer. i am looking forward to the new versions.

transposing would be great as it allows you to change the sample speed without timestretch. even if the pitch goes up or down with it i prefer it to timestretch in some situations. unlike with timestretch the timing of the loop will be exactly the same just faster or slower whereas timestretch adds or subtracts bits of the sample uneven and so can lead to timing problems and the effect doesnt sound nice if you go further than 20%. oldschool breakbeats were done this way. a drumloop gets pitched up to the desired tempo and then copies made all starting at different points of the sample so you can vary the beat the way you want to by triggering the different parts and also vary playlength because everything is in sync. (there are thousands of good examples. this are two that just come into my mind

http://www.youtube.com/watch?v=a4OjKRCa__M

http://www.youtube.com/watch?v=cYV8lou3uMw

both awesome tracks. realy cool layering of rearranged funkbeats

positive side effect is when pitching the drumloops up you get free space in the low frequency bands for a nice subbass without the need to help you with tricks like sidechaining to keep bassdrum as well as subbass happy.

so even with timestretch pitching a sample would be a great feature and probably more easy to implement (i guess as it doesnt rely on tricky algorithms and just alters the speed the sample is played back).

yeah resampling the beat from the snare point in another sampler module is a good idea.

anyway your software already rocks like hell.

cheers

jens


edit: ohh i forgot with transpose you could also add some melody kind of thing.


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